Since its debut on the scene in 2004. World of Warcraft has been the undisputed leader of the MMORPG genre. The impact of gaming on it can be seen everywhere WoTLK Gold, from newly released MMOs like Lost Ark to Bungie's popular Destiny franchise. However, as the spirit of the King Terenas Menethil II once told his son Arthas in one of WoW's most enthralling scenes, "No king rules forever my son."
The popularity of WoW has fluctuated drastically over the years. This is only normal for a game almost an entire decade old. The player numbers will always increase following the release of an expansion, before dropping a few months later. While WoW's current player numbers are an improvement in World of Warcraft from the more than 12 million active players it boasted back in 2008 in the Wrath of the Lich King expansion, there's long been a belief that a large percentage of players would always come back for a new expansion. Shadowlands is the latest expansion sold over 3.7 million copies in its first day after it was released in the year 2020. breaking records for day-one sales in the history of WoW.
The year 2022 is fast approaching, following the release of the final patch for Shadowlands and what could be described as an unsettling year for Blizzard and the notion that players will never come back might no longer be the case. Beset by ongoing discrimination and harassment issues as well as two extremely popular expansions in a row and more competition within the MMO realm than it has ever been before. This means that the top spot filled by WoW is now available for the taking.
The issue is that is Blizzard's own fault. Despite impressive sales numbers players soon became unhappy with Shadowlands the expansion that brought players into a new world and featured appearances from popular characters such as Uther buy WOW WoTLK Classic Gold, Garrosh Hellscream, and many more. In theory, the game should have been a home run.