This is only a matter of because Dark and darkers fight Dark And Darker Gold, in this state is similar to minecraft. It is less complex because mine craft moves faster forcing players to think faster, and it is possible to use fewer weapons in combat to get the upper hand.
That's sure to upset allot of people, and it's a good thing. but its important to put it out theresince minecraft also includes building, environmental manipulation, and a large gathering area to work with. with dark and darker the heart of the game is combat. Everything else is in service to the fight and there is nothing that can distract you from it.
Here are the changes I have proposed:
Blocking: Get rid of directional it. if you initiate blocking when an opponent is directly in front of you, your character automatically blocks with the intention of be able to block the attack. This may seem like a form of dumbing down, it will be in use later on by the mechanics to make it easier.
Right-clicking with the melee weapon or staff in hand this preforms one-minute duration known as a parry, The duration of the block will be altered based on how easy it is theoretically to block using that weapon, for example, a dagger probably would have a very short window , whereas a spear will have a larger window.
A successful parry will always result in short periods of time where the enemy isn't able to counter with a second attack. This has usually happens, but it's crucial for the base to be said.
You can always strike instantly following the parry has been successful. Pretty obvious.
Parrying will interrupt the windup as well as the first frames of your attack animation but is shorter in duration when you parry cheap Dark And Darker Gold. This lets players attempt to force opponents into parrying and creating a window that allows you to hit a successful hit and allows someone to punish players who just try to smash LB and get a victory because having the right equipment.