Attacking:
All normal attacks across all classes now move 50-40 percent faster, which allows you to squeeze enemies and make your parrying harder Dark And Darker Gold.
All melee attacks are delayed by up to half an second by pressing that button...
All melee attack that is delayed longer become block breakers. these smash through parries dealing somewhat less damage while reverse the stun that is slight, penalizing people for taking rather then trying to avoid the attack that was telegraphed, giving the player the ability to follow-up with a swift attack, or launch a power attack that forces the enemy to back off or try a new parry.
Power attacks are in no way interrupted. Even death. When the power attack is initiated, the force will carry it on until the end, possibly post mortem.
Blocks breaking a shield will cause a lot of damage to shield bars with overflow going to the attacker and penalizes staying behind a shield, rather than advancing to dodge the attack.
Block breaking attacks deal 50-100 more damage depending on the weapon
Daggers and extremely light weapons such as rapiers can't compete with block breakers. this forces sneaky clever class to become sneaky and smart and focus on outpacing maneuvering opponents.
Thanks for making it this far. We are wrapping up.
All of this creates a lot of moment to second options and actions you are able to make and your opponent can react to. This vastly improves and extends the positioning and timing elements of the game. They also help in creating a feeling of pvp battles that are as fair. It's less as if you win or lose only based on your scores, thus increasing the level of play for skilled players as well as novices. IT also avoids the hyper complicated combat strategies like Mordhau and Chivalry that much people are opposed to Dark And Darker Gold for sale.