Present issues: Combat is exclusively about movement and you can refer to it as positioning as well as the type of gear you have equip and what the health bar on your game looks like. Other tools can contribute to the fight until you are in melee Dark And Darker Gold.
This is only a matter of since Dark and Dark combat in this form is similar to minecraft. It is, however, less complex because mine craft can move faster, requiring players to think more quickly and you will need fewer tools in combat to get the advantage.
That's sure to cause upset to allot of people, and it should. It's vital to get the information out there, as minecraft also includes development, environmental manipulation and an extensive collection to work with. with darker and darker colors, the heart of the game is fighting, everything else serves that combat and you have no distractions from that battle.
Here are the changes I have proposed:
Blocking: Remove directional information from it. If you start the block when an enemy is standing in front of you your character automatically blocks in a way that helps take out the attack. This may seem as if you're trying to dumb down initially but it's actually a aid to the mechanics in the future to make it more simple.
Right clicking with a melee weapon , or staff in the palm cheap Dark And Darker Gold, it performs a short duration called parry. the length of the block can be varied based on how easy it might theoretically be to block with that weapon . For example, a dagger probably would have a limited window while a spear is likely to have a bigger window.