could’ve used some more innovation for Diablo IV Gold those looking for something more revolutionary.
Push Square
Push Square, giving the game a 9/10, praised the build options, describing Diablo IV as a “true successor to the bad old days of action RPGs,” while highlighting the structure of the world as satisfyingly varied and versatile.
The first three Acts of [Diablo IV] can be addressed in any order you like, provided you’re willing to do a little grinding (and let’s be honest, if you aren’t, you must be lost to get this far). With each located in far-flung and geographically diverse corners of the map, this structure makes the prospect of playing again as other characters more appealing. For those without that kind of free time, beating the Campaign with a single character thankfully gives you the option to skip it with the next.
Forbes
Forbes said that Diablo IV’s attempts to fuse progression systems of previous games “mostly succeeds,” but its atmosphere in particular should be a treat for fans of Diablo II.
We are back to the bleak, gothic horror of the second game. I think [Diablo III] got unfairly maligned in that regard but yes, this is pure [Diablo II]. Washed-out, bloody, but still in many areas, grotesquely gorgeous. At worst, a bit muddy in a few zones. Fresh detail has been put into your hero specifically, between the character creator and some really beautiful work on the armor and weapons this time around that will greet you each time you log into the game. I’ve already had a blast going through transmog with my limited farmed selection of gear.
Windows Central
Windows Central’s glowing review praised the gameplay’s versatility, with wide customization options, but did note that the dungeons might begin to feel too samey for some—even if that might be par for the course.
By virtue of its format alone, [Diablo IV] is a tad limited with what it can really do to push the complexity of its dungeon diving, probably — but I feel even in this case, there’s more that could have been done. There are no puzzles to work out, most of the later bosses are variants, and it doesn’t feel like there’s enough of a reward for straying from the main path.
GameSpot
GameSpot gave Diablo IV an 8 out of 10, and spoke to the strengths of the game’s respec flexibility, which gets more restrictive at higher levels but remains surprisingly versatile.
Experimentation is further encouraged by Diablo IV’s low cost to respec, and unlimited chances to do so. Unlike the more punishing approach in Diablo II, you can completely redefine your build at any time for a small fee of in-game gold, approaching your skill tree with a different idea in mind or just making some small changes to adjust for a difficult fight. This freedom is empowering in a similar way to that of Diablo III’s fluid build system, but still requires you to engage meaningfully with synergies to make your builds viable. It feels like the culmination of all the ways previous games in the series have allowed you to play while catering to as many playstyles as possible, but without many of the critical compromises from the last time out. The cost for a respec does naturally increase the higher your level, but it never got to a point where I felt it was too expensive in relation to buy Diablo 4 Gold the amount of gold I was earning at the time.