This is the norm within Diablo 4 Gold the mobile market for decades, regardless of how different the way of presenting it may have looked. This is evident with Genshin Impact's Genesis Crystal store, where purchasing large amounts of money will give players an even larger amount of exactly the same currency.
You also see it in the instance of Lapis -the currency used found in Final Fantasy Brave Exvius -It entices players through "bonus" currency that reaches the hundreds of thousands after purchasing packs of currency worth up to $100.
"A usual tactic in mobile games, or any game that uses microtransactions is to make it more complicated currencies," an anonymous employee working in the mobile games industry has recently shared his thoughts with me. "Like when I pay $1, I may get two kinds of currency (gold and jewels, for example).
It's helpful to conceal what the actual value of the cash spent because there's no one-to-one conversion. Furthermore, we purposely put worse deals [beside] others to make other deals appear more lucrative , and users feel they're more efficient by saving and taking advantage of other deals."
"In the company I was working for, we had weekly events that had unique prizes They were also designed so that you could [...] take part in the event using the rare currency in games, which would let you get one of the main prizes. But designers also had to include extra milestone prizes after the primary prize, which would normally require cash to be able to win the contest.
We have a lot of benchmarks and measures to cheap Diablo IV Gold gauge the success of an event is of course how much people put into. We did measure sentiment, but I think the higher-ups always cared more about if the event got attendees willing to pay."
This is the norm within Diablo 4 Gold the mobile market for decades, regardless of how different the way of presenting it may have looked. This is evident with Genshin Impact's Genesis Crystal store, where purchasing large amounts of money will give players an even larger amount of exactly the same currency.
You also see it in the instance of Lapis -the currency used found in Final Fantasy Brave Exvius -It entices players through "bonus" currency that reaches the hundreds of thousands after purchasing packs of currency worth up to $100.
"A usual tactic in mobile games, or any game that uses microtransactions is to make it more complicated currencies," an anonymous employee working in the mobile games industry has recently shared his thoughts with me. "Like when I pay $1, I may get two kinds of currency (gold and jewels, for example).
It's helpful to conceal what the actual value of the cash spent because there's no one-to-one conversion. Furthermore, we purposely put worse deals [beside] others to make other deals appear more lucrative , and users feel they're more efficient by saving and taking advantage of other deals."
"In the company I was working for, we had weekly events that had unique prizes They were also designed so that you could [...] take part in the event using the rare currency in games, which would let you get one of the main prizes. But designers also had to include extra milestone prizes after the primary prize, which would normally require cash to be able to win the contest.
We have a lot of benchmarks and measures to cheap Diablo IV Gold gauge the success of an event is of course how much people put into. We did measure sentiment, but I think the higher-ups always cared more about if the event got attendees willing to pay."