One of the major changes Warlords of Draenor will make is quite technical, but it sounds like it will dramatically improve the performance of the massively interconnected online video game. Since its initial launch, World of Warcraft has utilized a file format called Mo'PaQ (MPQ which stands for "short) that Blizzard said it had pushed over its limits. The moment Warlords of Draenor launches, all World of Warcarft players will reinstall game files in order to WOTLK Gold change to a brand new format known as CASC (Content Addressable Storage Container).
CASC the CASC that Blizzard is using to test Heroes of the Storm's Technical Alpha test, improves the performance of games in real life accelerates patching, allows Blizzard to hotfix issues that previously required patches, and more.
If you're interested in digging deeper into the different options Warlords of Draenor will impact the game, Blizzard released lengthy patch notes for the Alpha which detail each modification and enhancement. A few of the changes that are detailed will be Hit and Expertise removal, Garrisons, and level-100 talents and rewards.
Blizzard tainment's senior VP of strategy and brand development Chris Metzen is retiring. The news was shared by Blizzard on the official forums. Metzen was employed at Blizzard entertainment for nearly 21 years. He has he worked on World of Warcraft, StarCraft World of Warcraft , StarCraft, and World of Warcraft series. In his post, Metzen emphasises the use of the word "retire" because the reason is that he's "not going to a different company or starting up new projects, or anything like that."
Metzen was part of the team that developed World of Warcraft : Orcs and Humans in 1994. supplying illustrations, artwork, and documents for the game. He was later able to be the writer for the sequel that came out in 1995. World of Warcraft: Tides of Darkness. The following year he co-created the world of fantasy for the role-playing game World of Warcraft . Showing no signs of slowing his pace, in 1998. he was the chief designer for the real-time strategize game StarCraft. Metzen also worked on the story, script, as well as the artwork of World of Warcraft, which was released in 2000.
In 2002. he took on the position of creative director for World of Warcraft, where he facilitated the story and script. He would later contribute to buy WOW WOTLK Classic Gold creation of the 2004's hit MMORPG World of Warcraft . Most recently, Metzen served as the creative director of the online shooter World of Warcraft .
One of the major changes Warlords of Draenor will make is quite technical, but it sounds like it will dramatically improve the performance of the massively interconnected online video game. Since its initial launch, World of Warcraft has utilized a file format called Mo'PaQ (MPQ which stands for "short) that Blizzard said it had pushed over its limits. The moment Warlords of Draenor launches, all World of Warcarft players will reinstall game files in order to WOTLK Gold change to a brand new format known as CASC (Content Addressable Storage Container).
CASC the CASC that Blizzard is using to test Heroes of the Storm's Technical Alpha test, improves the performance of games in real life accelerates patching, allows Blizzard to hotfix issues that previously required patches, and more.
If you're interested in digging deeper into the different options Warlords of Draenor will impact the game, Blizzard released lengthy patch notes for the Alpha which detail each modification and enhancement. A few of the changes that are detailed will be Hit and Expertise removal, Garrisons, and level-100 talents and rewards.
Blizzard tainment's senior VP of strategy and brand development Chris Metzen is retiring. The news was shared by Blizzard on the official forums. Metzen was employed at Blizzard entertainment for nearly 21 years. He has he worked on World of Warcraft, StarCraft World of Warcraft , StarCraft, and World of Warcraft series. In his post, Metzen emphasises the use of the word "retire" because the reason is that he's "not going to a different company or starting up new projects, or anything like that."
Metzen was part of the team that developed World of Warcraft : Orcs and Humans in 1994. supplying illustrations, artwork, and documents for the game. He was later able to be the writer for the sequel that came out in 1995. World of Warcraft: Tides of Darkness. The following year he co-created the world of fantasy for the role-playing game World of Warcraft . Showing no signs of slowing his pace, in 1998. he was the chief designer for the real-time strategize game StarCraft. Metzen also worked on the story, script, as well as the artwork of World of Warcraft, which was released in 2000.
In 2002. he took on the position of creative director for World of Warcraft, where he facilitated the story and script. He would later contribute to buy WOW WOTLK Classic Gold creation of the 2004's hit MMORPG World of Warcraft . Most recently, Metzen served as the creative director of the online shooter World of Warcraft .